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3 Ways To Bring Gamification and Game Digital Whiteboard
3 ways to bring gamification and game-based learning into the classroom
The following activities are examples of ways educators can conduct gamification and game-based learning exercises with students, and how SMART’s digital whiteboard can help.
Fill in the Blank
Students drag words or numbers into blank spaces in the content.![]()
| Learning target | Solve the equation | Make it make sense! |
| Reinforce a standard or learning target where students identify what they will be learning. |
Students solve equations and demonstrate their learning by filling in the missing information in the equations. |
Add words that students can use to construct a quote or statement then justify their quote or statement. |
Game Show
Students review lessons and information through a game show format that presents questions and requires students to select the answer.![]()
| Show what you know | Discuss and decide | Correct and defend |
| Students recall details about a topic. | In groups, students discuss questions and apply their knowledge to provide answers. |
Teacher creates a quiz with a few wrong answers selected. Students defend their answers and explain why the teacher’s answers are incorrect. |

Speedup
Students recall knowledge and demonstrate skills by answering questions in order to progress in the game. ![]()
| Test your knowledge | Sentence skills | Word problems |
| Students recall information from a unit of study. They play Speed Up on their own device or team up with peers and have a friendly competition. |
Students demonstrate their learning by choosing the best modification for the sentence. | Students evaluate the world problem and choose the best answer. In partners or teams, students justify why they chose their answers. |
Educators have many options when conducting game-based learning activities with students, but finding a group of learning opportunities that aligns with your school or district’s unique goals can be challenging. And it’s hard to find resources online that you can trust in today’s era of heightened data security. Accessing content on a platform like Lumio makes it easy for educators to quickly find, customize, and use what they need.
Explore more game-based learning resources:
- Gamification and Game-Based Learning from the University of Waterloo
- Game-Based Learning from Edutopia
Explore more resources from SMART:
https://www.smarttech.com/en/education/resources/collection/edtech 